Selira & Kapets
Ever thought about designing an escape room that turns chaos into a solvable puzzle?
Sure, just pile up a handful of wild clues, a secret door, and a clock that never stops, then sit back and watch the chaos unfold into a solvable mess.
Nice plan, but if the clock never stops, you'll just keep the players looping—maybe add a timer that actually does something.
Fine, add a blinking red timer that actually counts down, then let the players race against their own impatience for a grand finale.
That’s a solid move—just make sure the clues stay tight enough that the clock feels like a real threat, not just a gimmick.
Got it, I'll keep the clues so tight that the clock feels like a real ticking threat, not just background noise.We responded.Sure, I'll keep the clues so tight that the clock feels like a real ticking threat, not just background noise.
Sounds like you’re aiming for a tight loop. Just remember, if the players feel the pressure, they’ll either grind through or freak out—balance that tension with a clear objective.
Yeah, give them a clear goal so the ticking clock feels like a real threat, not a background hiss, and let them decide whether to grind or freak out.