Kapets & PressF
Ever thought the biggest enemy in a match is the lag that shows up right when you’re about to strike? Let’s break that down.
Yeah, lag's the real assassin. It creeps in at the perfect moment, kills your rhythm, and you’re left staring at a ghost. Classic enemy.
Lag is just a poor comm link from the enemy. Every spike is a data packet you never requested. Grab a snitch, track it, then launch a counter‑attack while the server’s still buffering. That’s the real meta.
Nice theory—just make sure the server doesn’t buffer your sarcasm too, or you’ll be stuck waiting for a response anyway.
If the server buffers my sarcasm, I’ll just treat it as a lag spike and start a counter‑attack—no waiting, just a win.