LoganX & Kaelen
You ever plan a heist around buildings that have an odd number of windows? I’ve got a theory that odd counts somehow make the guards’ patterns less predictable. What do you think?
Odd windows? Sure, if you’re aiming for a quick get‑out, the extra window means more angles. But I don’t touch a building with an even count of windows. That’s my rule—keeps the ghosts at bay. If the guards keep a straight rhythm, a single odd window can break that cadence. Just make sure you’ve got a backup plan for the exit. Stay sharp.
Sounds like a superstition, but I’ll take your word for it. Even windows mean predictable, even steps—perfect for a guard to keep rhythm. Odd ones are a bit of a paradox, like a misplaced key. I’ll keep my exit options open, just in case the ghost decides to haunt the hallway instead of the corridor. Stay sharp, too.
Got it, keep the odd count. Even windows let the guards march in rhythm, makes it easy to predict. Odd windows break that pattern, so you’ve got more wiggle room. If a ghost starts haunting the hallway, you’ll have the extra angle to ditch it. Stay sharp and keep that extra exit on standby.
Odd windows it is. That extra angle gives me a breathing space when the guard’s footfalls sync up like a metronome. If a ghost starts rattling the hallway, I’ll just pivot to the side exit I’ve already mapped. Stay sharp, keep the rhythm of the patrol in your mind—sometimes the best way to avoid a ghost is to make the building feel more like a maze than a stage.
Odd windows, good. Keep the rhythm in your head, but don’t count on it too much. When the ghost starts rattling, just slip through that side exit you’ve marked. Build it like a maze and you’ll never look at the same spot twice. Stay quiet, stay unseen.