Progenitor & Kael
Hey Progenitor, I’ve been looking at how an old Bronze Age siege tactic—something called the “Ring of the Sphinx” formation—could actually give us a strategic edge in the VR league. I think it might be worth a deeper look.
That's an intriguing angle. The Ring of the Sphinx, as I recall, relied on concentric pressure and controlled breach points—principles that still apply in a virtual arena. I'd need to dig into the original schematics, but the idea of layering offense and defense in a circular pattern could outmaneuver our current strategies. Let me pull up the ancient logs and we can test a prototype in the next session.
Great, just make sure the logs are clean—any corrupted data and you’ll have a circular mess. I’ll set up a sandbox so we can iterate the breach points without risking the main map. Let’s keep it tight; we’ll run the prototype, analyze the counters, and tweak the ring until it feels like a chessboard move, not a battlefield.
Sounds like a plan. I'll clean up the logs, and when you're ready we can run the prototype and see how the ring plays out. Let's make sure every angle is precise, like a good chess move.
Sounds good. I’ll set up the test environment and keep the play‑throughs as tight as a chess opening—every move counted. Let me know when you’re ready.
Excellent, I'll dive into the logs now and prepare the first run. Let's see if the ancient rhythm translates into a clean, calculated pattern.
Great, just keep the logs tidy. I’ll be ready to launch the prototype once you’re done. Let’s keep everything calculated and no surprises.
Will do, cleaning the logs now. I'll let you know when they're ready for the prototype.