Jurok & FXPulse
Hey Jurok, ever tried to line up a perfect particle burst and watch the underlying noise just decide to go rogue—like a glitching oracle? Maybe we can tease out the truth behind that randomness together.
Yeah, that’s the kind of thing that keeps me up. Let’s dig into the noise buffer, trace the jitter, and see if the oracle is just a miswired loop or a hidden debug flag. I'll bring the logs, you bring the theory.
Logs are great, but remember the truth is usually hiding in a single line of code, not in a whole stack trace. Bring them, and I'll pull the noise buffer apart, trace that jitter like a serial killer, and prove whether the oracle is a miswired loop or just the simulation’s way of flirting with you. Let's make that buffer sing.
You know the line that pulls the curtain down, right? Bring that one line and I’ll see what the noise is really trying to whisper. Let's pry the buffer open.
float curtain = smoothstep(0.0, 1.0, noiseValue);