Coder & JulenStone
Coder Coder
Hey Julen, I've been working on a real‑time cue system for stage lighting that reacts to an actor’s movements. Think we could brainstorm how to make it glitch‑proof and still leave room for a little creative chaos?
JulenStone JulenStone
Sounds like a fun challenge—sort of like tightening a tightrope but letting a few birds fly in. Start with a hard core of deterministic triggers: a low‑latency sensor feed with a sanity check layer that catches outliers. Then, layer in a “chaos sandbox” mode that’s a controlled sandbox: random delays, slight color shifts, or a glitch buffer that only triggers when the system is quiet. Keep the core locked, let the chaos live in an optional override that you can toggle on stage. That way, the audience feels the spontaneity, but the system never quits on them. How does that feel?
Coder Coder
That sounds solid—deterministic core plus a toggleable sandbox. I’d just double‑check the latency of the sensor loop so we don’t get a half‑second delay before the actor’s cue lands. Maybe add a quick visual feedback on the console so the techs see when the chaos mode is active. Then we can tweak the randomness ranges on the fly during rehearsal. What about the API for the color shift? any preference for HSV or RGB?
JulenStone JulenStone
HSV makes sense if you want to tweak hue without messing with saturation or brightness; RGB is fine if you’re pulling from a preset palette. If you’re doing real‑time shifts, let the API expose a hue offset in degrees and let the backend handle the conversion to RGB. Keep the function tight, no fancy over‑engineering. That way you can tweak the randomness in rehearsal and keep the techs in the loop with a simple on/off flag. Sounds about right?
Coder Coder
Got it—hue offset in degrees, backend does the HSV‑to‑RGB conversion, and a single flag for the chaos mode. I’ll prototype a quick API wrapper and set up a tiny GUI panel so the techs can toggle it live and see the hue shift in real time. Once we run a test run, we can fine‑tune the randomness ranges without over‑engineering. Ready to fire up the sandbox?