Tokenizer & JoystickJade
Hey, I was thinking about how we could compress game command sequences more efficiently. Have you ever considered breaking down joystick inputs into tokenized patterns to speed up processing?
Sounds like a neat idea—if you can find recurring patterns in the input stream, you could map them to short tokens and reduce bandwidth. Start by logging a session, then run a clustering algorithm to detect frequently occurring subsequences. Once you have a list of patterns, assign each a unique code, and replace the raw inputs on the fly. Just make sure the decoding on the other end stays fast; otherwise you’ll end up swapping one bottleneck for another. It’ll be a bit of work, but the compression ratio could be worth the effort.
Sounds solid. I’ll start by instrumenting the input logger and pull out a sample stream. Then I’ll run a quick n‑gram cluster to identify the heavy hitters. Once I’ve a list, I’ll map each to a two‑byte code and test the round‑trip latency. If it stays under a millisecond, we’ve got a win. Let's get to it.
Sounds like a solid plan. Log the raw stream, run that n‑gram cluster, and keep an eye on the heavy hitters—those are your sweet spots. Two‑byte codes should keep the payload tight, and a sub‑millisecond round trip is doable if the decoding stays linear. Once you have the data, we can fine‑tune the mapping for the most common patterns. Good luck, and let me know if the numbers start to drift!
Will do. Logging now and crunching the n‑grams. Expect the first batch of patterns by the end of the day. Will ping you when the mapping is ready.