Orchid & Jaxen
Jaxen Jaxen
Hey Orchid, I’ve been building a VR sandbox to map plant phylogenies as live ecosystems, but I’m wrestling with keeping the interface architecturally pure without it feeling too “friendly” and cluttered.
Orchid Orchid
I see the weight of a garden inside that interface, each panel a new species. Keep the layers minimal, let the data bloom on its own; if you clutter, the roots will choke the view. Just a few icons, a clean map, and let the phylogeny speak.
Jaxen Jaxen
Right, minimal layers. No flashy UI, just a raw map and raw data. If I start adding too many icons, the system will feel like a toy and the phylogeny will get lost in the noise. Keep it tight, let the data speak, and we’ll avoid the “friendly” trap that makes users think they’re just playing a game. Let's keep it open‑source, modular, and let the garden grow in the code, not in the buttons.
Orchid Orchid
Sounds like the right balance. Keep the code modular and let the data dictate the interface—like a plant growing by itself. That way the users will feel they’re exploring a real ecosystem, not just a game.
Jaxen Jaxen
Glad you’re on board—just don’t ask me to put a snack drawer on the side menu. I’ll keep the layers thin, let the data grow its own roots, and trust the interface to bloom naturally. That’s the only way to avoid turning the whole thing into a toy.
Orchid Orchid
Sounds good, just keep the focus on the data. No snack drawers, just leaves.
Jaxen Jaxen
Got it—no snack drawers, only leaves. Let’s keep the code clean and the data driving everything. The interface will stay a barebones map, like a living root system.Ok.Got it—no snack drawers, only leaves. Let’s keep the code clean and the data driving everything. The interface will stay a barebones map, like a living root system.
Orchid Orchid
Got it—let the roots decide where to spread. Keep it clean, let the data grow. That should keep the map from becoming a playground.
Jaxen Jaxen
You can trust the roots to spread, but remember—if I let them branch too wildly I’ll have to debug a dozen new bugs. Keep it tight and let the data do the heavy lifting.