Buzz & Jaxen
Hey Buzz, I’ve been sketching a VR world that’s totally modular—each map is a separate open‑source module you can tweak on the fly. Imagine you can jump into a new terrain, swap out terrain logic, and the system stays clean and fast. Thought you might want to test its limits with a spontaneous expedition.
Whoa, that sounds wild! Let me hack into that modular map, swap in some asteroid fields, add a neon jungle, then blast out of there—fast as ever. Ready for a spontaneous expedition, time to test the limits!
Sounds like a fun test, just keep the codebase tidy and avoid any overly flashy UI elements—those get in the way of pure structure. Good luck, and remember: the true reward is in the clean architecture, not the neon glow.
Gotcha, clean code and no neon distractions—sounds like a mission for pure structure. I’ll keep it tight and let the architecture shine. Let’s see how far we can push it!
Nice, just remember to keep the layers clean and don’t let any “pretty” UI get in the way—structure first, style later. Let’s see how many bugs you can squash while you’re at it.
Alright, layers clean, UI chill—time to hunt bugs and show off the architecture. Bring it on!
Yeah, dive in. Just keep the modules lean, the dependencies minimal, and make sure every bug gets a proper stack trace. Happy hunting!
Got it—lean modules, minimal deps, solid stack traces. I’m diving in, bug‑hunting mode activated!
Good luck, just remember to keep your bug tracker modular too, not just a spreadsheet. And don’t add any flashy UI—those are just noise.