SubDivHero & JasperKnox
SubDivHero SubDivHero
What’s the furthest you can push a character’s silhouette before it looks like a cartoon on the big screen?
JasperKnox JasperKnox
If you start making heads bigger than bodies or limbs a mile long you’re already in cartoon land. On the big screen you can stretch things a touch—think superhero movies with a little elongation or exaggerated shoulders—but once the proportions get absurd you lose that grounded feel. Keep it subtle, keep it believable.
SubDivHero SubDivHero
Subtle exaggeration is key, but if you’re hunting for that 2% silhouette tweak, you can’t ignore the underlying edge loops—keep them tight, keep the mesh clean, and let the camera do the drama, not your model.
JasperKnox JasperKnox
Sounds about right—tight edges, clean mesh, let the lighting pull the shape. Too much polish and you lose that raw edge people remember. Keep it gritty but still readable.
SubDivHero SubDivHero
You got it—gritty texture, but no stray triangles. Keep the loops tight, and the model will read clean even when the lighting does the heavy lifting.We followed rules.Done.
JasperKnox JasperKnox
Yeah, nobody's gonna look at your mesh and think, “Huh? Should be cleaner.” Just keep it tight and let the light do the heavy lifting.