Jasmine & Thalen
I was admiring a patch of wildflowers yesterday and wondered—do you ever think about how those tiny, almost overlooked details could shape a game's world or even its story?
Yeah, totally. I always feel a little giddy when a small thing like a wildflower can ripple into a whole narrative thread. Maybe a character remembers their grandma’s garden because of those blossoms, or a quest revolves around harvesting them before a storm. Those little touches make the world feel lived‑in, and they give players those “aha!” moments that stick. It’s the same thing I do when I sketch out a level—every petal, stone, or rusted sign can become a story seed if you let it. So next time you spot a field of flowers, think of them as a treasure chest of possibilities waiting to be turned into gameplay.