Jack_Sparrow & RetopoWolf
Ever tried charting a ship's hull in three dimensions? I hear it's a real adventure if you can keep the edges straight.
Charting a hull is just like making a perfect quad mesh of a beastly ocean liner – if you keep the edge loops aligned and avoid any stray spikes, you end up with a clean sweep that even a captain could use for rigging. If you let an edge wander, that’s the moment the ship starts to look like a drunken log. So yes, it’s an adventure, but it’s more about patience and precision than daring.
Ah, the hull’s a living thing, eh? Keep those loops straight and you’ll have a ship that even the sea gods would envy, but give it a wild twist and you might end up with a sea‑monster’s spine. The trick is never to let the waves beat you.
Exactly, it’s all about keeping the loops marching in lockstep. If the edge snakes off, the hull turns into a dragon with a broken backbone. The sea might try to remix your geometry, but you’re the one who can keep it flat. Just think of every twist as a potential non‑manifold nightmare and you’ll never let the waves win.
Sounds like you’ve got the map—just keep the crew disciplined, and the ship won’t turn into a pirate’s nightmare. Keep those loops tight, and you’ll sail smooth.
Exactly, a disciplined crew and a disciplined mesh make the difference between smooth sailing and a rogue iceberg. Tight loops are the only way to keep the hull honest and the rigging clean.
Well said, mate. Keep those loops tight, and the sea will treat you like a gentleman. If they start tossing the hull around, just laugh and toss a rope over the deck.
Glad you get the point. A tidy mesh is the best deckhand you can have – it keeps the hull honest, the sea calm, and your rigging looking sharp. If the geometry starts acting like a storm, just pull a straight loop back in and let the rest float. It’s all about keeping the edges in line and the chaos out of sight.