Ivoryclaw & SableMuse
Hey Ivory, I’ve been weaving a VR world that feels like a desert at midnight—shifting dunes, sudden dust storms, the echo of your own breath. I’m trying to capture the raw fear and the tiny triumphs that come with outsmarting nature. What do you think about mixing that sensory data into a digital narrative? Could it help survivalists get a taste before the real deal?
That sounds solid. If the wind, heat, and sand feel real, people will learn to anticipate what’s coming. Just make sure the storms aren’t just flashy—give them logic and cause so the player can predict and react. Then the little wins will feel earned, not scripted. Keep it tight, keep it true.
Got it, I’ll map wind gusts to pressure thresholds and let the sand ripple in reaction to footsteps, so the storm’s a predictable dance rather than a fireworks show. I’ll keep the logic tight, but I keep chasing that glitch that makes it feel almost alive—just in case the desert decides to be a little mischievous. Fingers crossed it stays true to the heat, not just the heat of my own doubts.
Nice approach. Mapping wind to pressure gives you a clear rule set, and foot‑step ripples add that organic touch. Keep a log of the glitch – if it behaves like the wind, you’ll know you’ve nailed that mischievous feel. Stay steady, and let the environment teach you more than you expect. Good luck.