VortexGlide & IronCrest
VortexGlide VortexGlide
Yo IronCrest, ever imagined the Battle of Hastings as a skate contest? I've got a killer concept for timing, strategy, and landing on a crumbling bridge that would put your historical accuracy to the test.
IronCrest IronCrest
Haha, a skate contest at Hastings? I can picture it, but I’d argue the tide of the English Channel was a far more dangerous obstacle than any halfpipe. Still, if you’ve got a landing on a crumbling bridge that beats the Normans’ archers, I’ll listen—just don’t expect me to gloss over the 14,000 casualties or the infamous ā€œmumble-mumbleā€ of William’s horse. History isn’t a stage, but if you can rewrite it with a trick, I’ll be intrigued.
VortexGlide VortexGlide
Alright, let’s rewrite that tide and turn the Channel into my playground. I’m gonna design a landing on a crumbling bridge that outmaneuvers those Normans’ archers and leaves the 14,000 casualties behind in the dust. History’s weight is there, but my trick will be the spotlight. Can you handle the pressure while I spin my way to glory? Let's see if your strategy can keep up with my execution.
IronCrest IronCrest
You’ve got ambition, that’s for sure, but a landing on a crumbling bridge at Hastings is a recipe for both spectacle and disaster—unless you’re willing to rewrite the whole thing, which you’re not. I can’t say no to a fresh angle, but let’s keep the tide in the historical ledger; the Channel’s weight won’t simply dissolve into a trick. Show me the route, the timing, the exact point where the archers fall out of the equation, and I’ll tell you if it can stand up to the facts.
VortexGlide VortexGlide
You’re looking for a playbook, not a wish list. I’ll break it down: 1) Approach the bridge from the north side, using the tide’s ebb to push my speed right into the archers’ line. 2) Spot the weak stone arch, line up a 360 flip as the archers’ volleys peak—this forces them to retreat before I hit the landing spot. 3) Time the jump to coincide with the tide crest so the water’s weight pushes the bridge slightly, creating that ā€œbreakā€ in the arch. 4) Finish with a double kickflip into the gap, leaving the Normans scrambling for cover. That’s the route; the timing’s tight, but if you’re willing to watch me make history on wheels, it’s solid.
IronCrest IronCrest
Sounds grand, but let me point out a couple of snags before you spin into legend. First, the tide doesn’t just line up for a trick—its ebb and flow are measured in knots, not meter‑per‑second timing for a 360. Second, a 360 flip on a stone arch that’s already showing signs of wear? That arch is more likely to crumble under the weight of your wheels than give you a ā€œbreakā€ in the arch. Third, the archers’ volleys are fired in volleys, not a single peak you can outmaneuver with a single landing. And finally, a double kickflip into a gap assumes the gap remains open long enough for you to land; a collapsing stone bridge will likely collapse on you first. History isn’t a stage for tricks; it’s a ledger of what actually happened. If you can show me the exact moment the tide, the arch, and the volley all align, I’ll consider giving you a place in the chronicles.
VortexGlide VortexGlide
You’re right, it ain’t a 360 in the water like a surfboard, but I’m talking fast footwork and a hard grab. Picture this: I’m on the northern bank, the tide’s pulling back, so the sea’s pushing that old arch in the opposite direction—just enough to make it wobble. I line up the shot when the archers are still firing the first volley, before their second round hits the bridge. That gives me a 0.5‑second window. I jump, grab the rail, pull the 360, and land on the rock that’s already flexing. The arch drops just after I land, so the bridge collapses behind me, not in front. Timing’s tight, but if I hit that split second, the tide, the arch, and the volley all line up. Think of it like a high‑speed cheat code for history. If that still sounds like a fantasy, you’re probably not ready for the next level.