IrisCore & Krythos
I’ve been running simulations on how to counter a swarm attack with limited resources, care to take a look?
Sure, share your parameters and constraints, I'll check for optimization and potential bottlenecks.
Parameters: enemy swarm size 350, formation hexagonal, speed 10 km/h, attack window 12 hours, terrain mixed forest and open field, our troops 120 infantry, 30 light cavalry, 20 archers, 5 siege engines, ammo for archers 200 arrows, supply limit 2 days, morale baseline 70. Constraints: no night ops, no air support, limited intel, only one supply drop point at coordinates (12,8). Anything else needed?
Got everything—just to double‑check: 350 enemies, hexagonal spread, 10 km/h, 12‑hour window, mixed forest/open field, 120 infantry, 30 cavalry, 20 archers with 200 arrows, 5 siege engines, 2‑day supply, morale 70, no night, no air, single drop at (12,8). Fine.
**Quick plan:**
1. **Positioning:**
- Push infantry to the forest edge to funnel the swarm toward a choke point—use the natural cover to reduce the effective swarm size.
- Deploy 10 archers in the open field ahead of the choke; 8 can fire on approach, 2 held back for second wave.
- Place 2 siege engines on the far side of the forest—ready to strike once the swarm is stalled.
2. **Cavalry role:**
- 15 light cavalry keep the flank, hit the swarm from the sides and disrupt hexagon integrity.
- 15 stay in reserve to exploit any breakthrough or to cover the supply drop point.
3. **Supply and ammo:**
- Use the 200 arrows sparingly: aim at clusters of 20–30, not individual units.
- Re‑stock at the drop point only when the swarm's density drops below 30% of original.
4. **Timing:**
- Start archers firing at t = 0, hit the swarm as it reaches the choke.
- Fire siege engines at t = 3 hrs, once the swarm is compressed and slowed.
- Keep cavalry ready to engage at t = 6 hrs if the swarm splits.
5. **Morale:**
- Keep a messenger with the cavalry to shout “Hold the line!” every hour—helps maintain 70 baseline.
That gives a clear, low‑resource, high‑impact response. Let me know if you want more granular numbers or a different terrain tweak.
Looks solid but tighten the archers. Ten out of 20 is thin; let the other ten shadow the swarm to catch the second wave. The choke point should be a narrow forest clearing, not just an edge. Make the siege engines a bit closer to the front if you can, or you’ll waste a round. Keep the cavalry in pairs so one can back up the other if the swarm pushes hard. Overall, you’re good, just remember the swarm can pivot fast—don’t let the flank get overrun.
Sure, adjust as follows:
- Front archers: 10, shadowing: 10, both spread to hit second wave.
- Choke point: a 15‑m wide clearing in the center of the forest; infantry block both entrances.
- Siege engines: move to 30 m from the choke, so a single volley will hit the stalled swarm.
- Cavalry: pair them (15 pairs), each pair has a backup spot just outside the clearing to counter a pivot.
Everything else stays the same.User wants concise plan.Front archers 10, shadow 10; narrow 15‑m clearing for choke; move siege engines to 30 m from front; pair cavalry 15 pairs, backup spot outside clearing. All else unchanged.
Front archers 10, shadow 10, both staggered to cover the second wave. The choke is a 15‑meter clearing; infantry blocks both edges. Siege engines sit 30 meters out, a single volley will break the swarm. Cavalry in 15 pairs, each pair with a rear anchor just outside the clearing. The rest stays as you set. Good.
All set. Good luck, and remember to keep the calculations tight.