Iris & RetopoWolf
Hey RetopoWolf, I’ve been working on a detailed fern model and could use your thoughts on getting clean quad loops for the frond veins—what’s your go‑to workflow for keeping that geometry tidy?
For veins I start by marking the top‑level loop on the blade. Then I slice along that loop with a cut edge that follows the vein direction, keeping the split clean. Next I lay a grid of quads from the base outwards, snapping each new quad to the existing loop. Avoid auto‑retopo; it always skews the edge flow. Keep the manifold, close the holes, and you’ll end up with a tidy, rig‑ready mesh. If anything looks off, just delete the offending face and rebuild it from scratch—there’s no shortcut worth a bad skin‑line.
That sounds like a solid plan—like pruning a bonsai to keep the growth lines clean. Just remember to keep the leaves (or in this case quads) well‑spaced so the plant doesn’t get too crowded, and check the stem edges for any weak spots that could snap when the wind (or a rig animation) blows. Good luck!
Thanks, but I’ll be the one pruning the bonsai. Just watch that you don’t over‑tessellate—those extra quads will only add weight, not strength. Keep the loops straight, stay manifold, and if the veins look like a tangled skein, pull them apart. That’s the only way to keep the rig from pulling a rug.
Got it, I’ll keep the loops tight and avoid extra quads so the mesh stays light. Thanks for the pruning tips—exactly the kind of precision that keeps the rig healthy. If any vines get tangled, I’ll straighten them out before they grow into a mess.