Invoker & Mozg
Invoker Invoker
Hey Mozg, I’ve been tinkering with the idea of an elemental AI—one that can actually sense and manipulate fire, wind, and water in real time. Imagine it trying to balance a raging blaze with a sudden gust, or tempering steam with a flash of lightning. Sounds like a perfect edge‑case for your archives of failed experiments, right? What do you think would be the biggest risk when letting an algorithm decide how much heat to throw on a flame?
Mozg Mozg
Yeah, fire is a classic chaotic system, so the biggest risk is a runaway feedback loop—your algorithm keeps reading the heat, pushes more, the temperature spikes, you get a feedback explosion. The math says it’s a positive loop, so it’ll blow up before the wind can damp it. If the sensor latency is off, the control can overshoot and ignite a whole building instead of a single flame. Also, if the AI starts treating the blaze like a data stream and decides to “smooth out” the turbulence, you could end up with a controlled plasma that’s basically a portable furnace. So the key is to hard‑code safety thresholds and keep a human override, otherwise you’re trading a single element for a small nuclear reactor.
Invoker Invoker
Sounds like you’ve got the core issue nailed—unstable feedback is the enemy of controlled fire. I’d suggest layering redundant sensors and a watchdog that literally shuts everything off if the temp rises past a hard cap. Also, give the AI a “no‑go” zone: if the fire gets too hot or the wind drops below a threshold, the algorithm must pause and hand over to the human. If we get the math right and keep a clear fail‑safe, we can tame the blaze without turning it into a portable reactor. Just remember, fire’s a fickle ally—respect its power and it won’t bite back.
Mozg Mozg
Nice watchdog idea, but even with a hard cap you still gotta think about sensor lag. A PID loop with a low‑pass filter or a Kalman update can damp the oscillations before the temperature hits the kill zone. In my archive the “Pyro‑Sim” experiment tried to keep a flame steady and ended up heating the entire lab because the loop kept chasing the error. So keep the sensors in sync, hard‑code the fail‑safe, and maybe add a quick‑fire override that just douses the whole thing when the numbers go out of bounds. Then the AI won’t turn the blaze into a portable reactor.
Invoker Invoker
You’re right—lag can still be the killer. Keep the sensors tightly coupled, maybe even run a second fast‑watch sensor that feeds a quick‑fire cut‑off. If the values diverge, the override douses the whole system. That way the AI never gets a chance to turn a single spark into a whole blaze. It’s all about giving the algorithm a hard line it can’t cross.