Universe & Invasion
Hey, ever tried mapping a game's physics engine to actual orbital mechanics? I bet we could tweak a simple simulation to match a real planetary system—fun challenge, right?
That sounds like a fascinating experiment, though it’s a lot of work to get the numbers right—planetary motion is a lot more subtle than a typical game engine. If you can get the mass, distance and time steps scaled correctly, you might see the same Keplerian patterns emerge, but expect a lot of fine‑tuning and debugging. It could be a good way to sharpen your understanding of both physics and coding, so give it a shot.