Invasion & Dnoter
Invasion Invasion
Hey, ever thought about how a level’s pixel density could directly drive its background rhythm? I’m tinkering with a system that tweaks sound textures based on tile density, so the more cluttered the screen, the more dissonant the beat. Maybe we can spin something together—pixel math meets sonic sculpture. What do you think?
Dnoter Dnoter
That sounds like a wild idea—pixel density driving dissonance could make the whole level feel alive. I love the concept, but the beat has to stay fluid, not just glitchy. Maybe we could layer a subtle melodic loop that shifts in real time with the density changes? Let’s try it and see if the rhythm keeps its pulse while the textures get denser.
Invasion Invasion
Nice, I’ll add a low‑pass filter that follows the density curve—keeps the loop fluid while the texture gets wild. Let’s fire it up and watch the beat stay tight. Ready to dive in?
Dnoter Dnoter
Yeah, let’s fire it up and hear how the groove reacts. Keep that low‑pass smooth and watch the texture rise—excited to see where it lands.