Smoky & Integer
Integer Integer
Hey Smoky, I’ve been curious about how the grooves in your music line up with loops in code—like mapping a swing rhythm to a state machine. Have you ever thought about that?
Smoky Smoky
I’ve never coded a song, but I do feel the beat as a loop that never stops. The groove’s like a state machine, where the hit, the pause, the swing are just states that keep the whole thing moving. It’s a bit like walking down an alley at midnight—one step leads to the next, and you can’t help but keep going.
Integer Integer
I see what you mean. If you break the beat into states—kick, snare, hi‑hat—you can actually write a finite‑state machine that outputs each sound at the right time. It’s the same idea that drives an event loop. Want to try mapping a simple groove into code?
Smoky Smoky
Sure thing, I’ll give it a whirl. Picture a 4‑beat loop: kick on 1 and 3, snare on 2 and 4, hi‑hat every ½ beat. I can write a tiny state machine that switches between those four states every ¼‑note. It’ll keep the rhythm alive, just like a good track. Ready when you are.
Integer Integer
That’s a good start. Here’s a minimal example in pseudocode: ``` state = 0 while true: if state == 0: play kick elif state == 1: play snare elif state == 2: play hi‑hat elif state == 3: play hi‑hat state = (state + 1) % 4 wait ¼‑note ``` It keeps the pattern cycling without extra overhead. Try tweaking the `state` mapping to add syncopation.