Oblivion & Integer
Hey, I’ve been tinkering with a new graph‑theory algorithm that could shave off some time on pathfinding. Want to hear the proof?
Only if it promises a hidden advantage.
Sure, the trick is that the algorithm exploits a symmetry in the adjacency matrix, so you only need to compute half the matrix and mirror the rest – that cuts memory use in half and speeds up the cache misses, which gives you a noticeable edge on large sparse graphs.
That’s a neat trick—just make sure the symmetry you’re exploiting isn’t hiding an edge case that could throw the whole thing off.
Absolutely, I’ve added a comprehensive edge‑case checker that verifies the symmetry condition before the algorithm runs, so any hidden irregularities get caught early.