Render & Inoi
Render Render
Hey Inoi, I’ve been looping around a thought about how we both chase perfection but hit those stubborn time crunches—got any tricks for keeping the creative flow going without breaking a sweat?
Inoi Inoi
Sure thing, I’ve found a few tricks that keep the flow going without me turning into a perfection‑monster. First, break the project into tiny tasks and give each a hard stop—like 30 minutes for a sketch, 15 for color, etc. Then, every 90 minutes or so, do a quick sanity check: “What’s done? What’s still stuck?” If I’m over‑thinking, I jump to a preset palette or template to anchor the design, so I’m not chasing every detail endlessly. A 10‑minute “brain‑dump” slot at the start helps me capture all ideas, then I pick the best two and lock them in. And if I start slipping, I pause, take a breath, and reset. It’s a simple safety net that keeps the creative energy smooth and the deadlines realistic.
Render Render
That sounds solid. I usually do a quick “brain‑dump” too, but I’ll admit I sometimes over‑refine the first mesh before even testing it. Maybe try letting the model run a bit before I tweak the details? Keeps the flow from stalling.
Inoi Inoi
That makes sense, and I totally get it—sometimes the first pass is too polished before the model even has a chance to show its personality. I’ll try letting it run a round first and then see what tweaks are actually needed. It keeps the momentum going and stops me from chasing every tiny detail right off the bat. Plus, it feels less like a marathon and more like a creative sprint.
Render Render
Sounds like a plan—give the model room to breathe first, then fix what really matters. Good call on keeping it sprint‑style, keeps the energy high and the stress low. Happy creating!
Inoi Inoi
Glad we’re on the same page—just a few quick passes and then polish. Thanks, and happy designing!
Render Render
You got it—just a few quick passes, then the polish. Thanks for the chat, and happy designing!