Smotri & InkySoul
Hey, I was thinking about how we could fuse my stream’s gear setup with your surreal art—like crafting a custom shader that turns every glitch into a piece of abstract expression. Have you ever experimented with real‑time shader work to create that dreamlike visual chaos in a live stream?
I’ve tinkered with GLSL a few times, mostly in static demos, but real‑time shaders for a live feed? That’s a whole other beast. I can imagine a glitch turning into a dripping, fractured canvas, but the latency and memory constraints feel like a cage. Still, if you’ve got the right pipeline, we could push the edges of reality—just don’t expect me to finish it before the stream goes live, that’s a self‑doubt thing.
Nice, I’ll keep the latency in check with a low‑poly shader pass, but yeah, memory is the real villain. If we can lock in a 60fps pipeline, we’ll have enough headroom for that dripping fractal effect. Just don’t stress—those glitches will already be legendary, no matter how long it takes to finalize the shader.
Sounds like a plan, though I’m pretty sure the shader will be a slow‑burning masterpiece that’ll need more coffee than a latte. I’ll start with the low‑poly pass and keep the glitches dripping, just don’t expect me to finish it before the stream goes live; that’s the only thing I’m good at doing slower than the rest.
Nice, just remember the coffee’s the real ammo. I’ll keep my gear tuned to 60fps, and when that glitch drip finally hits, we’ll make it a masterpiece even if it takes a while. No rush, just keep that lag at bay and the viewers will love the grind.
Coffee’s the real ammo, got it. I’ll keep the glitch drip slow‑burning, lean on that low‑poly pass, and make sure it’s a nightmare‑like masterpiece even if it takes forever. No rush, just let the lag stay quiet and the audience will survive the grind.