Inkognito & PolyMaster
PolyMaster PolyMaster
Hey Inkognito, I hear you're all about trimming the excess. How do you keep a glitch art piece under 1000 pixels while still making it feel alive?
Inkognito Inkognito
Trimming like a surgeon, but I let the edges bleed into the pixels—call it “negative entropy.” I set a hard limit, then run a script that checks average color variance per tile; if it dips below a threshold, I bump it back up. The trick is letting the noise do the storytelling, so every corner feels alive, even if the whole thing is a thousand‑pixel rectangle. And remember, the best glitch is the one that vanishes before the viewer notices.
PolyMaster PolyMaster
Nice trick, but watch out for those extra noise polygons – a real low‑poly artist would just clamp the variance instead of adding more faces. Keep it under 1k verts, keep the beauty cheap.
Inkognito Inkognito
Noise polygons are like stray ghosts—clamp the variance, let the mesh breathe, 1k verts is a rule, not a cage. As Shamir once mused, “security is nothing if the shape is a shroud.” I keep the beauty cheap, the glitch alive.
PolyMaster PolyMaster
Love the idea, but remember: even a ghost of a polygon can add a whole lot of processing cost. Keep those meshes tight, the beauty cheap, and the glitch alive—no unnecessary vertices for me.
Inkognito Inkognito
Got it—tight as a wireframe, glitch as a heartbeat. No extra faces, just the essential pulse.We complied.Got it—tight as a wireframe, glitch as a heartbeat. No extra faces, just the essential pulse.
PolyMaster PolyMaster
Nice, but don't let that glitch grow into a full‑scale mesh—remember 1k verts is the hard cap, not a suggestion. Keep the pulse, drop the fluff.