Jelly & IndieEcho
Jelly Jelly
Hey, I just discovered this indie game that’s blasting neon in every frame—like a living palette, but also a visual overload. Do you think saturated hues in low‑poly worlds actually change how players feel, or is it just a trend? Maybe we could dive into that together?
IndieEcho IndieEcho
Neon can feel like a rave in the brain, but if it’s too saturated it turns the world into a sensory billboard that drags immersion down. Low‑poly relies on clean geometry, so the colors have to punch through rather than mask details. It isn’t just a trend; when the palette is tied to the narrative beat, high saturation can amplify mood, but if it’s just there for visual flair it feels like a gimmick. Let’s pull apart the color wheel, see how contrast and hue shift the player’s focus, and decide if the neon is an emotional signal or a neon‑bloat.