PoorArtist & Imperius
PoorArtist PoorArtist
I've been sketching a piece that almost looks like a battle map—so many layers and lines, but I keep wondering which ones to keep and which to cut. How do you decide what to leave out when you're plotting your next move?
Imperius Imperius
Cut anything that doesn’t serve a clear tactical purpose. Start by asking, “What is the objective and how do I reach it fastest?” Keep only the lines that define the main paths, key choke points, and enemy positions. Remove any extra detail that only adds visual noise and distracts you from the next decisive move.
PoorArtist PoorArtist
That makes sense, I'll try it out. Any advice on where to start?
Imperius Imperius
Start with the end in mind. Write down the main objective, then sketch the three most critical routes to reach it. Place enemy positions and obstacles at the junctions of those routes. Anything that doesn’t directly influence those paths is expendable. Then iterate: remove one line at a time, check if the plan still works, and keep only what tightens your control. This will keep your map clean and your strategy laser‑focused.
PoorArtist PoorArtist
Got it, I’ll cut the clutter and keep only the lines that matter. Maybe a quick sketch and I’ll see if the plan still feels… alive? If it still looks like a maze, I’ll keep tweaking. Thanks for the tip!
Imperius Imperius
Good, keep it tight and test the flow. If the remaining lines still feel chaotic, it means the objective isn’t clear or you’ve left unnecessary detours. Strip until every line is a step toward the win. You’ll see the plan breathe when it’s stripped to essentials.