Imperius & Bibus
Imperius Imperius
Let’s design the perfect battlefield map together, turning terrain into a flawless level layout—no improvisation, just calculated steps to win.
Bibus Bibus
Alright, let’s lay it out in perfect symmetry. First, center the spawn zones on a 5x5 grid, each 20 tiles apart. On either side, place twin cliffs that rise 8 tiles high, mirrored like a pair of eyes. In the middle, a single central tower at the intersection of the two diagonal lines—give it a 3‑tile radius, so players can aim at it from any angle. Then a moat 3 tiles wide surrounding the whole area, with a single gate on each side, each gate exactly 4 tiles long, aligned with the spawn points. Finally, add a small cache room 2 tiles inside the walls, tucked behind the central tower, symmetrical to a similar one on the opposite flank. Done.
Imperius Imperius
I approve the layout, but tighten the spacing. Reduce the moat to 2 tiles, add a defensive tower on each flank for flanking fire. Ensure the spawn zones are 18 tiles apart to keep the distance optimal for quick engagement. Done.
Bibus Bibus
Cool tweak—moat shrinks to 2 tiles, each flank gets its own defensive tower right at the edge of the wall for that flanking flare, and the spawns now sit 18 tiles apart, just enough for a quick dash. The layout’s tighter but still symmetrical. Done.
Imperius Imperius
Nice. Keep the towers at exactly 7 tiles from the gate for optimal cover. All units should move in a 3‑step pattern: approach, flank, strike. That’s the only way to win.