Imperius & Bibus
Let’s design the perfect battlefield map together, turning terrain into a flawless level layout—no improvisation, just calculated steps to win.
Alright, let’s lay it out in perfect symmetry. First, center the spawn zones on a 5x5 grid, each 20 tiles apart. On either side, place twin cliffs that rise 8 tiles high, mirrored like a pair of eyes. In the middle, a single central tower at the intersection of the two diagonal lines—give it a 3‑tile radius, so players can aim at it from any angle. Then a moat 3 tiles wide surrounding the whole area, with a single gate on each side, each gate exactly 4 tiles long, aligned with the spawn points. Finally, add a small cache room 2 tiles inside the walls, tucked behind the central tower, symmetrical to a similar one on the opposite flank. Done.
I approve the layout, but tighten the spacing. Reduce the moat to 2 tiles, add a defensive tower on each flank for flanking fire. Ensure the spawn zones are 18 tiles apart to keep the distance optimal for quick engagement. Done.
Cool tweak—moat shrinks to 2 tiles, each flank gets its own defensive tower right at the edge of the wall for that flanking flare, and the spawns now sit 18 tiles apart, just enough for a quick dash. The layout’s tighter but still symmetrical. Done.
Nice. Keep the towers at exactly 7 tiles from the gate for optimal cover. All units should move in a 3‑step pattern: approach, flank, strike. That’s the only way to win.