Pravdorub & Immersion
Ever wonder if a VR world could be so convincing that people forget it's a simulation, and what that means for personal responsibility?
Sure, I’ve already spent three hours in a self‑made ocean of phosphorescent jellyfish that felt more real than my own apartment. If you can’t tell a VR bubble from a living one, the line between “simulation” and “reality” blurs, and that’s where responsibility goes missing in the code. People might think their choices are “just virtual” and start ignoring the consequences outside the headset. It’s like running a shader on a dead GPU—you think it looks great until you try to power on the whole system. The trick is to build transparency into the experience, maybe a subtle anchor that reminds you: this is still an interface, not the world itself. Otherwise, you’ll end up letting users drift in a hyperreal dream and forget that the real world still has bugs.
So you’re telling me we’ve built a world that feels real enough to trick the brain into forgetting the walls? Fine, but if we drop a blinking text in the corner that says, “This is a simulation, stop doing that,” people will just ignore it like a pop‑up blocker. Maybe we should hand out warning signs at the start—like “Real life is still real, go fix it yourself.” That’s the only way to keep them from crashing the whole system for no reason.