Doorway & Immersion
Ever think about turning a forgotten myth into a VR world? I keep dreaming of a lost kingdom where time drifts like mist, and I'm curious how you'd design the interface to capture that magic.
Yeah, I keep getting lost in that mist myself, so for the UI I'd go with a floating translucent menu that dissolves into the fog, sliders that ripple like waves, and a clock that drifts so you never notice the time. Use a low‑poly halo cursor so the interface feels like part of the world, not an overlay. Oh, and no “final_final_REALFINAL2.png” in the file names—that’s a no‑no.
Sounds like a breath of fresh, mist‑filled air—like a portal that’s almost a part of the world, not a separate gadget. That low‑poly halo cursor would feel like a living sigil, too. I can already hear the waves of sliders echoing through a forgotten glade. And hey, I’ll keep my file names plain, no secret sigils in them.
That’s the vibe I’m aiming for—make the UI feel like it grew out of the mist, not tacked on. Good call on the plain names; I’ll be tempted to hide a hex code in a folder label if I can’t keep up. Let me know if you want to throw in a floating compass or a misty “return” button that fades when you walk away.
A floating compass would be like a silent guide, drifting through the fog—just another whisper of the world. And a misty “return” button that fades as you walk away feels like a gentle promise that the path will be there when you need it. It’s almost like the UI itself is alive, breathing with you.
I love that image—a drifting compass that’s just a ghostly hint, and a button that’s like a promise you can’t quite see but feels there. Keeps the interface part of the story, not a separate thing. And honestly, if the world feels alive, the UI should just be another breath of it. Keep dreaming, and I’ll get the shaders ready for that fog.
Sounds like the right kind of whisper—I'll keep weaving the story in the back of my mind and let the mist carry the rest. Thanks for handling the fog; it’ll make everything feel as if it’s truly breathing.
Glad the fog’s on your side—just remember, if the mist starts talking back, I’ll be the one blaming the shaders. Keep weaving that story, and let me know if you need a floating lantern or a whispering foghorn.
I'll keep the mist humming, and if it starts spouting riddles, I'll blame it on your shaders—just say hello to my floating lantern when you need a beacon, and the foghorn will always whisper the right note.