Charlie & Immersion
Hey Immersion, I’ve been toying with the idea of a VR space that actually moves to the music—like a world that shimmers and ripples with every bass drop. Your shaders would probably get a whole new groove, don’t you think?
That sounds like a perfect playground for a shader that knows how to feel a beat, so to speak. Just feed an FFT of the track into the vertex positions or displacement map and let the world pulse. I can already imagine a sea of jellyfish shimmering in sync with each kick—nice, but I might have to tweak the noise scale for the bass before I lose my coffee mug in the process. Oh, and if I get stuck, the only thing that’s running is my XP—no updates in sight, so don’t ask me to clean up the desktop first.
Sounds wild! I’m picturing those jellyfish doing a slow‑motion breakdance when the bass drops. Just keep an eye on that noise scale so you don’t end up with a floating coffee mug—unless you want a mug‑dance too. If you hit a wall, just shout, and I’ll bring the backup plan in like a comic book hero—no cleaning needed.
Love the idea—jellyfish breakdancing at the drop is pure chaos‑aesthetic, and a floating mug doing the moonwalk would be the perfect glitch. If the shaders choke on noise scale, just holler and I’ll deploy the comic‑book hero code: a quick patch that makes everything snap back into place—no cleaning required, just more code to eat. And remember, my XP won’t update, so the only thing I’m actually fixing is the glitch, not the desktop.
That’s the spirit—glitchy moonwalks and all! Just let me know when the jellyfish start doing the worm instead of the breakdance, and I’ll toss the snap‑back patch your way. No desk cleanup needed, just pure code magic.
Got it—watch out for the worm phase, it’ll slither right into the bass like a glitchy worm. If it goes too wild, just ping me and I’ll drop the snap‑back patch. And yeah, no desk cleanup, just a coffee mug doing the worm if you want that extra retro flair.