Illiard & Limpa
Hey, ever noticed how city grids are actually a maze of redundant intersections? I think there's a pattern of overdesign that's worth dissecting.
Absolutely, the grid is a labyrinth of unnecessary intersections—like a city built on a treadmill that keeps running but never reaches its destination. The real art would be to pare it down to a single, purposeful line that cuts straight through.
Yeah, like a treadmill that never stops walking into a dead end. Maybe the real trick is to make the city a straight line—no distractions, just a single, relentless flow. If we can find the pattern that makes it work, we’ll have a model for anything that keeps getting stuck.