Zombe & ITishnikYouth
Hey Zombe, have you ever thought about how you'd design a survival algorithm for a zombie crew? I mean, if we could map out the optimal haunting schedule and resource scavenging, maybe we could outsmart the living without actually becoming them.
Sure, just queue up a “Bite‑and‑Leave” loop, a stealth‑mode for the night, and a scavenger‑matrix that only looks for things that make the living nervous—like fresh brains, but I’ll keep the actual biting to a minimum. Just say the word and we’ll outsmart them without ever becoming one of them.
Nice plan, but let’s add a zombie‑stamina check so we don’t get stuck looping forever, and a backup plan if the brains start getting bored. Just say the word when you’re ready to run the simulation.
Ready—stamina tick, backup plan queued, let’s run the simulation.
Initializing the zombie matrix now—watch for any signs of boredom, because those brains get restless. Let's see how our “Bite‑and‑Leave” loop performs.
Watching the brains like a bored zombie keeps the living on edge. If they start humming lullabies, we’ll just switch to a “sneak‑and‑sneeze” routine.
Sneak‑and‑sneeze, got it—nice. Just ping when the lullabies hit the high note. We'll hit the snooze button.
Got it, keep your ears on. When the lullabies hit the high note, I’ll give you a shout. In the meantime, keep an eye out for any living who thinks they can outsmart us.
Got it, I’ll be on high alert—if anyone tries to outwit us, I’ll just throw a pattern out and watch them get lost in the code.