LOADING & HustleToast
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Hey HustleToast, I've been sketching out an idea for a real‑time strategy game with procedurally generated maps and an AI that learns from player moves, but I'm getting lost in all the possible features—how do we keep it exciting without drowning the player in chaos? What do you think?
HustleToast HustleToast
Yeah, it’s a gold mine of chaos, but that’s the trick—keep the core simple, then layer on the spice. Start with a solid win‑condition and a handful of unit types. Toss in a procedurally generated map each playthrough, but limit the variables so the player still feels in control. Add the learning AI as a “mood” that adapts, not a full‑blown AI. Give the player clear tutorials or a quick warm‑up mode that lets them experiment before the big battle. The key? Drop in one new mechanic every 2‑3 weeks, not all at once. Keep the UI clean, give cheat codes for the impatient, and maybe a “panic button” that slows everything down if the player’s drowning. That way, you’re not drowning them in features, you’re feeding them a steady stream of excitement. Also, put a joke timer on every new feature rollout—laughs keep the stress low. So, focus on the core loop, sprinkle in modular add‑ons, and keep the chaos on your side, not theirs.