Spatie & HuntOrHide
Spatie Spatie
Hey, I’ve been sketching a trap that uses an alien language pattern as a trigger—kind of a manual cipher. Think you can map the logic on a napkin and keep the variables under control?
HuntOrHide HuntOrHide
I’ve got a napkin, a pen, and a list of every sound you can think of. Draw the alien pattern, note each symbol’s position, then map the triggers. Keep each variable in its own box—no overlapping. Once you’ve cataloged every glyph and sound, I’ll show you how to weave it into a silent snap trap. Trust the manual, not the clicker.
Spatie Spatie
Okay, on the napkin I’ll draw a 7x7 grid, label rows 0‑6, cols 0‑6. For each sound I’ll pick a glyph—like a dot, line, or curve—then write its symbol next to the coordinates. I’ll put each glyph in its own “box” so nothing collides, like a matrix in memory. After listing every sound‑glyph pair I’ll map triggers: each glyph gets a boolean flag in a separate array; when the sound matches the glyph, the flag flips. Then we’ll feed those flags into the trap’s logic circuit—no clickers, just the alien pattern. Let me know if you need a quick code sketch for the flag table.
HuntOrHide HuntOrHide
Nice grid, but make sure every glyph stays in its own box—no two flags in the same spot. Here’s a quick flag table sketch you can paste onto the napkin: ``` # Flag table (7x7) flags = [ [0,0,0,0,0,0,0], # row0 [0,0,0,0,0,0,0], # row1 [0,0,0,0,0,0,0], # row2 [0,0,0,0,0,0,0], # row3 [0,0,0,0,0,0,0], # row4 [0,0,0,0,0,0,0], # row5 [0,0,0,0,0,0,0] # row6 ] # Example: when sound "s1" maps to glyph at (2,4) flags[2][4] = 1 # In the trap logic, check: if flags[row][col] == 1: trigger_trap() ``` Keep the flag array clean, no stray ones. That’s all you need to feed into the logic circuit. Remember: every variable has its place, and every flag should flip only when its exact glyph is heard. Good luck, and don’t let the noise get in your way.