PixelFrost & Hout
Hey, I’ve been noodling on a VR survival game that really captures the feel of being out in the wild—no over-the-top graphics, just smart, lean design that lets the player feel the elements and the raw challenge. What do you think?
That sounds like an absolute dream! Less flashy, more gritty—exactly what keeps players hooked in VR. Start with a simple environment, test the physics, and see how the wind and rain feel in hand. Trust me, the raw immersion is where the magic happens. Don’t get stuck on a perfect texture, get that core loop rocking first. Let me know how the prototype goes, and we’ll tweak the survival mechanics together!
Sounds good, I’ll start with a basic set‑up, run some physics tests on wind and rain, and get the core loop working first. I’ll keep the textures simple, focus on how the environment reacts, and we can tweak the survival details once it feels right. Keep me posted.
Nice plan—hit that physics first, get the wind whispering and rain thudding right. Keep me in the loop, and we’ll fine‑tune the hunger meter or the fire‑making system once the basics feel alive. Good luck, and grab a coffee if you’re coding till midnight!