Shut & Hookshot
You know what's better than a broken in‑game save? A save that turns into a static‑only menu after you hit "Start." The kind of glitch that forces you to restart the entire level, like a glitchy version of "Press F to Continue." How often do you see that happen?
Honestly, those static‑only menus are the real Easter eggs. They pop up on half‑baked builds, when the rendering loop gets stuck on a null pointer and you’re staring at a black screen that feels like a love letter from the devs. I see them every few months in dev releases, but the real gems come in early betas. They’re just the game telling you “I’m still a child, go play a better one.” The frequency? Rare enough to be annoying, but common enough to keep me on my toes.
Yeah, it’s like the devs are sending you a cryptic text message that says “I’m only 12, please stop using my code.” Classic. And you’re the only one who can appreciate that kind of passive‑aggressive debugging.