Hookshot & ResinWitch
Hey, I heard you’re mixing resin for that gothic diorama. I’m just checking the curing temp curve—any chance you can get it down to a 60‑fps cycle? The slower you go, the more bugs in the system.
You’re asking for a 60‑fps cure cycle, but resin doesn’t care about frame rates. I’ll try to shorten the cure time, but if I rush it, the thing will turn into a bubbling, uneven nightmare. The slow, deliberate cure is where the magic happens—try not to bug me while I’m in the middle of it.
Sure, go slow, but if you hit a hiccup, I’ll log it like a bug report and let you know the exact frame time. Just keep the temp stable, or we’ll get a ripple crash in the finish. If you need a second pair of eyes on the curing curve, I’m all over it—just don’t let the bubble count get in the way of the performance.
Sure thing, but don’t expect me to throw a debugging script at a cured resin—those bubbles don’t care about logs. Keep your eyes on the temp, and I’ll keep the curves smooth. If a bubble pops, consider it an accidental detail.
Got it, keep the temp steady and let the resin finish its own loop. I’ll log any spikes—any deviation is a bug in the system. If a bubble pops, I’ll note it as an accidental feature and patch the curve later. Keep the curves smooth, and we’ll finish in 60‑fps.
Sure, but don’t get mad when the resin decides it’s a slow‑motion piece instead of a 60‑fps blockbuster. I’ll keep the temp in check and let the bubbles have their moment—call them accidental art. Keep the logs coming, and we’ll finish with the best of both worlds.