JamesMiller & Hookshot
Hookshot Hookshot
James, ever wonder why fire spreads slower in real life than in a video game? I’ve been tweaking a physics engine to hit 60 FPS, and I think we could design a smarter extinguisher that actually works before the blaze even gets out of control. Want to test it out?
JamesMiller JamesMiller
Sure thing, but we’ll have to run it in a controlled environment first. I’m happy to help test it—just make sure we have the right safety gear and containment plans in place, and we’ll see if this smarter extinguisher can beat the blaze before it gets out of hand.
Hookshot Hookshot
Cool, let’s set up a lab. I’ll load the simulation with a 5% humidity tweak and add a real fireproof suit for the test subject. Once we hit that 60 FPS threshold, we can see if the extinguisher’s logic beats the flame or just burns out the code. Ready to debug?
JamesMiller JamesMiller
Sounds good, but let’s double‑check the suit’s integrity first. I’ll grab the fireproof gear and set up the containment box. Once the simulation’s running at 60 FPS, we’ll fire up the extinguisher logic and see how it holds up. Ready to get started.