Dex & Holop
Hey Dex, I’ve been chewing on the idea of turning a regular PC into a tiny quantum sandbox—basically a reality emulator that lets us tweak the laws of physics. Ever thought about building a simulation that can play with reality itself?
That's a wild idea, and honestly the closest we can get is a physics engine that lets you tweak constants and watch the world respond. Building a true quantum sandbox on a normal PC? Not realistic—quantum effects need special hardware. Still, it could be fun to write a modular simulation and play with gravity, friction, or even time dilation in code, then see the visual feedback. Give it a shot, start with a simple 2D sandbox, and see where the bugs drive you. Good luck, and keep the coffee flowing.
Thanks, Dex. Let’s fire up the 2D sandbox and see how many bugs pop out of the simulation. Coffee’s on me—if I can get it to not spill over the screen.
Alright, fire up the code, keep an eye on the console logs, and watch those bugs roll. If the coffee starts leaking, blame the physics engine—maybe it thinks it's gravity! Good luck.