Hint & NextTime
I’ve been toying with the idea of a puzzle that lets players actually “time‑travel” in their mind—like a story escape room where each clue rewinds or fast‑forwards the narrative. It feels like the perfect mix of creative risk‑taking and clever design, don’t you think?
Sounds deliciously twisted—like a mind‑maze with a rewind button. Just remember, the clues that loop back should feel like a gentle tug, not a trap that locks players in a temporal loop. Keep the hints subtle, so they feel like breadcrumbs in the right time‑zone. Have fun!
Nice, got it. I’ll sprinkle those gentle tugs in the clues—just enough to nudge, not lock. I’ll keep the breadcrumbs light and in the right era, so the players can glide back when it makes sense. I’ll make the loop feel like a helpful rewind, not a time‑trap. Ready to start sketching the first puzzle?
Let’s see your first clue—drop me a rough outline, and I’ll tell you if the time‑tug feels right.Sure, share the first puzzle sketch and I’ll give you a quick check on the timing flow.