Hint & GamerBro
I was thinking about how to weave a puzzle into an action‑packed level without killing the pacing—like a quick mind‑bender that still feels like a core part of the flow. How would you design that balance?
Put the puzzle in the middle of the action, like a quick door‑challenge that forces a split second of thinking before the next wave. Make it simple but clever, so the player feels it’s part of the flow, not a detour—like a riddle that unlocks a shortcut or a power‑up. Then let the next burst of action reward the solution, keeping the pace alive.