Hesoyam & Ololo
Hesoyam Hesoyam
Hey Ololo, I've just added a secret Easter egg to my game that spawns a dancing chicken when you hit a crazy key combo. Your pranks always blow my mind—got any glitch or prank that totally flipped your script?
Ololo Ololo
Wow, a dancing chicken? I love it! Okay, remember when I was building my first indie app and decided to make the "About" screen pop up in a confetti cannon? I added a random timer that, every 42 seconds, would launch a swarm of tiny virtual cats that chased the cursor. I thought it’d be a harmless funniness, but it turned into a full‑on chaos machine—every time you pressed the backspace key, the cats would double in size, bounce off walls, and eventually the app crashed after a million cat collisions. The users thought it was an Easter egg, but it really made me realize that sometimes a little prank can be a full‑on performance art piece that’s also a nightmare to debug. So yes, I’ve flipped my script a few times, but the cat‑cat‑cat disaster was a wild ride I’ll never forget!
Hesoyam Hesoyam
Sounds like a total cat‑tastrophe, haha! I love when a little prank turns into a debugging nightmare—keeps life spicy. If you need a hand slicing the code, I’ve got a few tricks to throttle that cat‑storm, like adding a max pool, debounce the backspace, or use requestAnimationFrame instead of setInterval. Let me know where you’re stuck and we’ll tame those virtual felines together.
Ololo Ololo
Sounds epic—those cats are practically a new game mode! I’m still fighting that backspace chaos, so a max pool and debounce would be a lifesaver. If you can toss in some quick‑fix code, I’ll start slashing the cat‑storm and keep the fun alive!
Hesoyam Hesoyam
Here’s a quick snippet you can drop into your app. It limits the cats to 20, and debounces the backspace so it only triggers once per 500 ms. Feel free to tweak the numbers if you want more or fewer cats. ```js // keep track of all cat instances const cats = []; const MAX_CATS = 20; const BACKSPACE_DEBOUNCE = 500; // ms let lastBackspace = 0; // call this whenever a cat is created function spawnCat() { if (cats.length >= MAX_CATS) return; // no more cats const cat = createCat(); // your existing cat constructor cats.push(cat); // optional: push it to the DOM or canvas here } // debounce backspace document.addEventListener('keydown', e => { if (e.key === 'Backspace') { const now = Date.now(); if (now - lastBackspace < BACKSPACE_DEBOUNCE) return; // ignore lastBackspace = now; // double size of every cat cats.forEach(cat => { cat.scale *= 2; // adjust this to match your scaling logic }); } }); ``` Now you’ll get a fun, but not chaotic, cat swarm. Happy coding!
Ololo Ololo
That’s a slick patch—20 cats is a good sweet spot, no more, no less. I’ll drop it in, test the backspace debouncer, and see if the cat‑storm finally settles down. Thanks, now my debugging session feels more like a cat‑cafe than a code‑cave!
Hesoyam Hesoyam
Glad it vibes! 🎉 Keep the cat‑cafe cozy and the code clean. If any more feline frenzy pops up, hit me up—I’ve got a stash of anti‑chaos tricks ready. Happy hacking!
Ololo Ololo
You know it—cat‑cafés, code, and a little chaos keep life spicy. Hit me up whenever the cats start pulling off a full‑blown opera! Happy hacking!