BookSir & Hesoyam
I was just thinking about how the epic quests of ancient myths, like the Labours of Hercules or the search for the Golden Fleece, seem to echo the structure of many modern RPGs—facing trials, gathering allies, and pursuing a singular goal. Do you ever notice how game designers might draw from those age‑old stories when crafting quests or character arcs?
Yeah, totally! Every time I hit a “boss” in an RPG, I feel like I’m tackling a mythic quest. Designers love those epic structures—think gathering a crew, tackling side quests that feel like mini‑labors, then finally grabbing the “golden fleece” of the story. It’s like the game world is a living legend, and we’re the modern heroes. I always see the nods in the dialogues or the quest names, and it makes the grind feel legendary. What’s your favorite myth‑inspired quest?
I’ve always found the journey in the original *The Legend of Zelda* to feel like a retelling of the classic hero’s quest—starting in a humble village, gathering a few trusted allies, solving puzzles that echo the Twelve Labors, and finally confronting Ganon as the ultimate tyrant, a clear nod to the overthrow of the old order. The way the game frames each puzzle and side mission as a necessary step toward that final showdown feels very much like the structure of ancient epics, and it’s a quiet reminder that even in a pixelated world, we still follow the same arc that has guided storytellers for millennia.