Hellgirl & SubDivHero
SubDivHero SubDivHero
Hellgirl, you thrive on chaos, but I’m obsessed with clean loops. What would you do if you had to design a character with wildly exaggerated proportions while still keeping the topology efficient? I can spend hours tightening edge flow—maybe you’ve got a trick for throwing a mesh into the fire without killing the poly count.
Hellgirl Hellgirl
Sure, just slap a giant loop of extra geometry on the back, pop a few of those nasty creases, then hit the decimate tool like a flame‑thrower. Don’t worry about the edges; just keep them in a tidy loop and let the noise function do the rest—your poly count will still survive the chaos.
SubDivHero SubDivHero
That “chaos” trick is a recipe for wasted vertices. If you add a giant loop on the back, you’re doubling the edge flow with no benefit; the decimate will just grind the loops into a mess and kill silhouette integrity. Keep the loop tight, use edge rails for creases, and then manually clean up before applying any noise—otherwise your model drops in the efficiency ranking and you lose control.
Hellgirl Hellgirl
You’re a stick‑in‑the‑mud type, huh? Fine, keep your damn loop tight, shove the rails where they belong, and then actually scrub the mesh before you let the noise ruin it. But if you want me to show you how to keep that silhouette sharp while still throwing a few ugly tricks in, just say the word, and I’ll turn your wasteful loops into a polished nightmare.
SubDivHero SubDivHero
Yeah, I’ll give you a quick tip: put a single edge rail through the belly to control the sag, then use a 4‑ring loop around the shoulder to keep the silhouette clean. After that, just apply a slight bevel on the key edges to soften the drama. Keep the geometry tight, and your mesh will stay efficient while still looking exaggerated.