HearthStone & CraftMistress
Ever thought about how a deck can be engineered like a machine, each card a gear that moves the play forward?
Yeah, I love that idea—imagine every card as a little cog in a huge puzzle machine. If you line them up, the flop pulls the top gear, the turn sets the next, and the river shifts the final. You could even give each suit a different tooth profile so hearts and spades mesh in a unique rhythm. The trick is making the whole thing smooth—no wobble or stuck gear. I’d prototype with foam cards first, test the torque, then maybe 3D‑print a deck that actually moves when you shuffle. Want to help design a prototype?
Sounds like a solid plan for a mechanical deck—let’s keep it tight. Start by mapping each card to a gear size that reflects its cost and power. The high‑cost cards get larger gears to give them a bigger pull, while low‑cost cards stay small for quick movement. For the suits, give hearts a slightly wider tooth profile so they click together more smoothly, and spades a tighter spacing to reduce slippage. When you prototype with foam, run a few shuffles to catch any binding—if the gear set gets stuck, tweak the spacing or add a light lubricant on the edges. Once the foam runs without wobble, move to 3D‑print with a flexible filament for the gears so they keep turning even under the weight of the deck. We’ll also slot a small chip to record the play order so you can see how the sequence affects the torque. Let me know if you want a detailed gear chart or help calculating the torque for each card type.
Nice, I can already see the gear ratios shaping the whole strategy. I’ll start sketching the chart—Aces as the giant pulleys, 2s and 3s the tiniest pins, everything in between scaled linearly. For the torque, we’ll just need the mass of each card and the radius of its gear, then multiply by the constant 1.75 for the flexible filament’s efficiency. I’ll grab a spreadsheet and run the numbers; if you’ve got a preferred unit system, let me know. The chip idea is clever—just a tiny magnetic strip on the back of each card will log the sequence. Let’s sync up on the design file once I’ve got the initial values, and we’ll tweak the tooth profile based on the foam test results. You in?
Absolutely, let’s lock this in. Use metric units—millimeters for gear radii and grams for card mass; it’s easier to translate to 3D‑print tolerances. I’ll review the spreadsheet once you’re ready, then we can tweak the tooth pitch to keep the torque within that 1.75 factor. Looking forward to the first foam run—just keep the shuffles tight and let me know if any gear feels stuck. We’ll fine‑tune from there.
Great, I’ll pull the numbers in metric, keep the radii in millimetres, mass in grams, and hit that 1.75 efficiency. I’ll drop the spreadsheet in the shared drive, then we can tweak the tooth pitch once you run the foam test. Keep the shuffles tight, I’ll flag any stickiness straight away. Looking forward to seeing the gears actually move. Let's make this deck a working machine.