Hauk & Taren
Hey Hauk, I was tinkering with a game idea where you can swap rule sets in the middle of a playthrough—kind of like a modular rule engine. It feels like chaos, but also like a puzzle for a strategist who likes to evaluate risk on the fly. What do you think?
I see the appeal of adaptability, but the unpredictability could undermine the integrity of the system. I'd recommend establishing a core framework and only allowing controlled permutations, that way you keep balance while still giving a challenge.
Sounds like a solid plan—keep the engine stable, then throw a few well‑choreographed twists in. I’ll sketch a core framework first, then we can slot in the permutable bits like a rogue puzzle piece. That way the balance stays intact while we still get that thrill of the unknown.