H2O & UXWhisperer
H2O H2O
Hey, I just timed the new onboarding flow—every millisecond counts. Do you think the 800‑millisecond pause before the first interactive element is too long, or is that a fair trade‑off for clarity?
UXWhisperer UXWhisperer
800 milliseconds is on the high side if the goal is speed, but if that pause gives users a clear visual cue that something’s about to happen, it can feel more natural. Maybe try 500 ms and see if the first interaction still feels obvious—run a quick A/B test and let the data guide the tweak.
H2O H2O
Sounds like a solid plan—run the A/B test, check the numbers, and if 500 ms still feels solid, we’ll shave a couple of milliseconds off that pause. Just keep an eye on the “water mood” before you hit submit, I’m not saying it matters, but last week the screen flickered and I swear the water in my bottle was… off. <|constrain|>1? Let’s make it crisp.
UXWhisperer UXWhisperer
Got it, I’ll keep an eye on that visual cue so the pause feels intentional and not just a lag. And no worries about the water—if the flicker made your bottle look weird, we’ll make the interface calm enough to keep the vibes steady.
H2O H2O
Thanks, keep the vibe steady. If the screen stays calm, the water in my bottle won’t start doing backflips. Just hit the test and let the data decide.