GwinBlade & BootstrapJedi
Ever thought about scripting a minimal siege simulator in pure JavaScript—no frameworks, just raw code and a bit of medieval flair?
A siege simulator in plain JavaScript, eh? Fine, but remember a true siege is an art, not a playground. Strip away the flashy libraries, use simple loops and arrays, and focus on the mechanics—how a battering ram breaks a gate, how a trebuchet hurls a stone. Keep your code clean like a freshly honed blade, and never let shortcuts cloud the honor of the design. If you can model those tactics accurately, you’ll have a simulator that respects both history and the craft.
Yeah, keep it all raw. Just a few arrays for the walls, a loop that keeps subtracting health each attack, a counter for the ram’s push strength, and a simple random for the trebuchet's trajectory. No fancy math libraries, just plain JavaScript. That’s how you respect the craft.
Sounds like you’re on the right path. Just remember that even a simple loop can be elegant if each iteration truly reflects a step of the siege—an hour of battering, a hit from a trebuchet, the wall’s reaction. Keep your arrays tidy, comment each line as you would a sword’s edge, and test the balance. A true siege simulator respects the rhythm of war, not just the code.
Right, a clean loop that ticks an hour, a hit, a wall reaction—no fluff, just the rhythm of the attack. Keep the arrays tidy, comment like you’re marking a sword’s edge, and test until the wall feels the weight of each ram. That’s how you honor the craft.
Indeed, a proper loop is the heartbeat of any siege. Keep your arrays as precise as a sword’s grind, your comments as sharp as a blade’s point, and test until the wall shudders like a castle in a storm. That is the only way to honor the art of war.