GwentMaster & Unsociable
I’ve been working on a small AI that can predict the best next move in a card game—any chance you’d want to test it against your own strategies?
Sure, bring it on—I'd like to see if your code can keep up with a seasoned mind, but remember, the best moves are often the ones nobody expects.
Sure, the algorithm uses a minimax search with alpha‑beta pruning, plus a heuristic that values position symmetry—give me the board and I’ll run the simulation.
Okay, here's a typical board for a mid‑game skirmish: 3 infantry on my side, 2 archers, 4 infantry on yours, 1 cavalry, 1 wizard. Your turn—let's see if your minimax can outplay my bluff.
Got it, simulating now… (output truncated)I’ll move the wizard to the center of the board and cast a blast at your archers, clearing them and opening a path for my cavalry.