Gryffin & Virtual
Gryffin Gryffin
Hey Virtual, I've been thinking about how we could design a VR arena that really pushes reflexes and focus. What do you think about creating a disorienting environment that forces competitors to adapt on the fly?
Virtual Virtual
Yeah, let’s throw in shifting gravity, kaleidoscopic walls, and audio that warps with every move. It’ll force them to recalibrate on the fly—like trying to walk through a mirage. I’ll push the latency lower until the arena feels like a living organism, not just a stage. They’ll think they’re losing it, and that’s exactly the edge we want.
Gryffin Gryffin
Sounds brutal, but if we train them to read those shifts like a pro, they'll get the edge you’re after. Let's make sure the training protocol is tight enough to keep them in the zone when the walls actually start to bend.